Getting Started
We start this tutorial with a very simple example that creates an empty window of size 400x200 pixels and adds a button to it
using Gtk4
win = GtkWindow("My First Gtk4.jl Program", 400, 200)
b = GtkButton("Click Me")
push!(win,b)
show(win)
We will now go through this example step by step. First the package is loaded using Gtk4
statement. Then a window is created using the GtkWindow
constructor. It gets as input the window title, the window width, and the window height. Then a button is created using the GtkButton
constructor. In order to insert the button into the window we call
push!(win,b)
Since a GtkWindow
can have only one child widget, we could have added the button to the window using
win[] = b
Finally, show(win)
makes the window visible. This could also have been accomplished using the visible
property (GObject properties are discussed on the Properties section of this manual).
Extended Example
We will now extend the example to let the button actually do something. To this end we first define a callback function that will be executed when the user clicks the button. Our callback function just prints a message.
function on_button_clicked(w)
println("The button has been clicked")
end
What happens when the user clicks the button is that a "clicked" signal is emitted. In order to connect this signal to our function on_button_clicked
we have to call
signal_connect(on_button_clicked, b, "clicked")
Our full extended example thus looks like:
using Gtk4
win = GtkWindow("My First Gtk4.jl Program", 400, 200)
b = GtkButton("Click Me")
push!(win,b)
function on_button_clicked(w)
println("The button has been clicked")
end
signal_connect(on_button_clicked, b, "clicked")